14. Advanced Topics

14.1. Adding support for your MIDI/HID Controller

With several dozens of DJ controllers supported out-of-the-box, Mixxx gives you comprehensive hardware control for your DJ mixes, see Using MIDI/HID Controllers.

Support for additional devices can be added to Mixxx by creating a new preset file. This file tells Mixxx how to translate, or map, MIDI/HID messages from a controller into commands that Mixxx understands.

You can download and share custom controller presets in the Mixxx User customizations forums.

Controller Wizard

Mixxx Controller Wizard -  Mapping a control

Mixxx Controller Wizard - Mapping a control

By far, the easiest way to create a new MIDI preset is by using the Controller Wizard.

  1. Connect your controller(s) to your computer

  2. Start Mixxx

  3. Go to Preferences ‣ Controllers

  4. Select your device from the list of available devices on the left, and the right pane will change

  5. Activate the Enabled checkbox

  6. Click on Learning Wizard to open the selection dialog

  7. Click any control in the Mixxx GUI

  8. Alternatively, click the Choose Control button and choose one from the selection list

  9. Push Learn and then move a control or push a button on your controller to map it. You can also move a control without pushing the Learn button if you are learning many controls.

  10. If you are learning a button, just push it once. If you are learning a knob or a slider, try to move it throughout its range.

  11. After Mixxx detects the control, you may click Learn Another or you can click on another button in the Mixxx GUI to learn another control.

  12. When you are finished mapping controls, click Done

There are also some advanced options in the Midi Wizard you may need to use:

  • Soft Takeover: Use this option for knobs or sliders to avoid sudden jumps in when the knob in the GUI doesn’t match the physical knob. If you select this option, you won’t be able to perform super-fast motions as easily. (Recommended off)

  • Invert: Use this option for controls that you want to work backwards from how they were detected.

  • Switch Mode: Use this option on controllers that have controls that act like switches and emit one value on the first press, and a different value on the next press. (Think an actual hardware toggle switch, or a button that lights up on the first press and turns off on the second press).

  • Jog Wheel / Select Knob: Use this for knobs that don’t have a beginning or an end, but spin continuously.

The Controller wizard saves the new preset to the following file paths:

  • Linux: /home/<username>/.mixxx/controllers

  • macOS: /Users/<username>/Library/Application\ Support/Mixxx/controllers

  • Windows: %LOCALAPPDATA%\Mixxx\controllers

You can then modify the XML file it creates (or any of the ones that ship with Mixxx) if you’d like to fine-tune it or add more presets. For more information, go to https://github.com/mixxxdj/mixxx/wiki/MIDI-Controller-Mapping-File-Format.

The Controller Wizard works only for MIDI devices. Currently you can’t map modifier (shift) keys and platter rotations. Use MIDI Scripting instead.

MIDI Scripting

In order to support the advanced features of many MIDI/HID controllers, Mixxx offers what we call MIDI Scripting.

It enables MIDI controls to be mapped to QtScript (aka Javascript/EMCAScript) functions stored in function library files, freeing Mixxx from a one-to-one MIDI mapping ideology. These user-created functions can then do anything desired with the MIDI event such as have a single controller button simultaneously affect two or more Mixxx properties (“controls”), adjust incoming control values to work better with Mixxx (scratching), display a complex LED sequence, or even send messages to text displays on the controller.

For more information, go to https://github.com/mixxxdj/mixxx/wiki/Midi-Scripting and https://github.com/mixxxdj/mixxx/wiki/hid_mapping_format.

Mixxx Controls

Nearly every knob, button, or fader you see in Mixxx’s interface is controllable via Mixxx’s “control” system. The control system allows skins, MIDI controllers, HID controllers and keyboards to control Mixxx via a single interface.

A control is identified by a “group” (which is used for grouping associated controls) and a “key” (the name of the individual control).

For example, the volume fader for Deck 1 is identified by the group [Channel1] and key volume. Similarly, the volume fader for Sampler 1 is identified by the group [Sampler1] and key volume.

The group is used to collect all the controls that affect one component of Mixxx into one collection. Some groups have a high overlap of controls in common (e.g. samplers, decks, and the preview deck all share the same control keys).

In addition to controlling Mixxx, the control system can be used to inspect Mixxx’s state. For example, the sample rate of the track loaded in Deck 1 can be accessed via the [Channel1],track_samplerate control. You can read the [Channel3],play control to determine whether Deck 3 is playing.

The default value range is 0.0 to 1.0, unless otherwise noted. Binary means that it is either ‘ON’ (non-zero) or ‘OFF’ (zero).

İpucu

Discovering Controls used in Skins

You can view the control connected to any part of a skin by running Mixxx with the --developer command line option and hovering your mouse cursor over part of the skin. If no tooltip appears, enable tooltips for the Library and Skin in Options ‣ Preferences ‣ Interface.

İpucu

Changing any control from the GUI in Developer Mode

When running Mixxx in Developer Mode (with the --developer command line option), you can view and manually set the state of any control in Mixxx by going to Developer ‣ Developer Tools.

Ayrıca bakınız

See Control Index for a full list.

ControlPotMeter controls

The following extensions add some features to ControlPotMeter controls (volume, crossfader, …). Use in conjunction with [ChannelN], [SamplerN], [Master], … groups.

Control Suffix

Description

_up

Increases the value, e.g. [ChannelN],rate_perm_up sets the speed one step higher (4 % default)

_down

Decreases the value, sets the speed one step lower (4 % default)

_up_small

Increases the value by smaller step, sets the speed one small step higher (1 % default)

_down_small

Decreases the value by smaller step, sets the speed one small step lower (1 % default)

_set_one

Sets the value to 1.0, sets the channel volume to full

_set_minus_one

Sets the value to -1.0, sets the channel volume to zero

_set_default

Sets the control to its default, return to default waveform zoom level

_set_zero

Sets the value to 0.0, put the crossfader in the middle again

_toggle

Sets the value to 0.0 if the value was > 0.0, and to 1.0 if the value was 0.0, will cut off/on a track while you’re playing

_minus_toggle

Sets the value to -1.0 if the value was > -1.0, and to 1.0 if the value was -1.0, can tilt the crossfader from left to right

These controls can be used in JavaScript files like this:

// This won't work:
engine.setValue(group, "pitch_up_small", 1.0);

// Use this instead:
script.triggerControl(group, "pitch_up_small", 50);

To use *_toggle the respective shortcut for scripts is:

script.toggleControl(group, "keylock_toggle", 100);

The [Master] group

The [Master] group generally corresponds to controls that affect the mixing engine. This will bear some similarity to what you will find on a DJ mixer (e.g. crossfader controls, headphone cueing controls, etc.).

[Master]audio_latency_usage

Reflects fraction of latency, given by the audio buffer size, spend for audio processing inside Mixxx. At value near 25 % there is a high risk of buffer underflows

This is a ControlPotMeter control.

Range

0 .. 25 %

Feedback

latency meter

2.0.0 sürümünde geldi.

[Master]audio_latency_overload

Indicates a buffer under or over-flow. Resets after 500 ms

This is a ControlPotMeter control.

Range

binary

Feedback

Overload indicator

2.0.0 sürümünde geldi.

[Master]audio_latency_overload_count

Counts buffer over and under-flows. Max one per 500 ms

Range

0 .. n

Feedback

Counter in hardware preferences

2.0.0 sürümünde geldi.

[Master]balance

Adjusts the left/right channel balance on the Master output.

This is a ControlPotMeter control.

Range

-1.0..1.0

Feedback

Center Balance knob

[Master]booth_enabled

Indicates whether a Booth output is configured in the Sound Hardware Preferences.

Range

binary

Feedback

Booth gain knob shown or hidden

2.1.0 sürümünde geldi.

[Master]booth_gain

Adjusts the gain of the Booth output.

This is a ControlPotMeter control.

Range

0.0…1.0…5.0

Feedback

Booth gain knob

2.1.0 sürümünde geldi.

[Master]crossfader

Adjusts the crossfader between players/decks (-1.0 is all the way left).

This is a ControlPotMeter control.

Range

-1.0..1.0

Feedback

Crossfader slider

[Master]crossfader_down

Moves the crossfader left by 1/10th.

Range

binary

Feedback

Crossfader slider

[Master]crossfader_down_small

Moves the crossfader left by 1/100th.

Range

binary

Feedback

Crossfader slider

1.10.0 sürümünde geldi.

[Master]crossfader_up

Moves the crossfader right by 1/10th.

Range

binary

Feedback

Crossfader slider

[Master]crossfader_up_small

Moves the crossfader right by 1/100th.

Range

binary

Feedback

Crossfader slider

1.10.0 sürümünde geldi.

[Master]duckStrength

Microphone ducking strength

This is a ControlPotMeter control.

Range

0.0..1.0

Feedback

Strength knob

2.0.0 sürümünde geldi.

[Master]enabled

Indicator that the master mix is processed.

Range

binary

Feedback

None

2.0.0 sürümünde geldi.

[Master]gain

Adjusts the gain for the master output as well as recording and broadcasting signal.

This is a ControlPotMeter control.

Range

0.0..1.0..5.0

Feedback

Master volume knob

2.0.0 sürümünde geldi.

[Master]headEnabled

Indicator that the headphone mix is processed.

Range

binary

Feedback

None

2.0.0 sürümünde geldi.

[Master]headGain

Adjusts the headphone output gain.

This is a ControlPotMeter control.

Range

0.0..1.0..5.0

Feedback

Headphone volume knob

2.0.0 sürümünde geldi.

[Master]headMix

Adjusts the cue/main mix in the headphone output.

This is a ControlPotMeter control.

Range

default

Feedback

Pre/Main knob

[Master]headSplit

Splits headphone stereo cueing into right (master mono) and left (PFL mono).

Range

binary

Feedback

Split Cue button

2.0.0 sürümünde geldi.

[Master]latency

Latency setting (sound buffer size) in milliseconds (default 64).

Range

>=0 (absolute value)

Feedback

Latency slider in the prefs

[Master]maximize_library

Toggle maximized view of library.

Range

binary

Feedback

Toggle maximized view of library

2.0.0 sürümünde geldi.

[Master]num_decks

The number of decks currently enabled.

Range

integer

Feedback

None

1.9.0 sürümünde geldi.

[Master]num_effectsavailable

The number of available effects that can be selected in an effect slot.

Range

integer, read-only

Feedback

None

2.1.0 sürümünde geldi.

[Master]num_samplers

The number of samplers currently enabled.

Range

integer

Feedback

None

1.9.0 sürümünde geldi.

[Master]num_preview_decks

The number of preview decks currently enabled.

Range

integer

Feedback

None

1.11.0 sürümünde geldi.

[Master]PeakIndicator

Indicates when the signal is clipping (too loud for the hardware and is being distorted) (composite).

This is a ControlPotMeter control.

Range

binary

Feedback

Clip light (mono)

[Master]PeakIndicatorL

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the left channel.

This is a ControlPotMeter control.

Range

binary

Feedback

Clip light (left)

[Master]PeakIndicatorR

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the right channel.

This is a ControlPotMeter control.

Range

binary

Feedback

Clip light (right)

[Master]samplerate

The current output sample rate (default: 44100 Hz).

Range

absolute value (in Hz)

Feedback

None

[Master]talkoverDucking

Toggle microphone ducking mode (OFF, AUTO, MANUAL)

Range

FIXME

Feedback

Ducking mode button

2.0.0 sürümünde geldi.

[Master]VuMeter

Outputs the current instantaneous master volume (composite).

This is a ControlPotMeter control.

Range

default

Feedback

Master meter (mono)

[Master]VuMeterL

Outputs the current instantaneous master volume for the left channel.

This is a ControlPotMeter control.

Range

default

Feedback

Master meter L

[Master]VuMeterR

Outputs the current instantaneous master volume for the right channel.

This is a ControlPotMeter control.

Range

default

Feedback

Master meter R

[Master]headVolume

Adjust headphone volume.

Range

0.0..1.0..5.0

Feedback

Headphone Gain knob

2.0.0 sürümünden beri kullanım dışı: Use [Master],headGain instead.

[Master]volume

Adjust master volume.

Range

0.0..1.0..5.0

Feedback

Master Gain knob

2.0.0 sürümünden beri kullanım dışı: Use [Master],gain instead.

Decks, Preview Decks and Samplers

Each deck in Mixxx corresponds to a [ChannelN] group. Whenever you see [ChannelN], think “Deck N”. N can range from 1 to the number of active decks in Mixxx.

Preview decks and Sample decks (“samplers”) in Mixxx are identical to regular decks, they simply have a different purpose (previewing tracks or playing samples, respectively). Any control listed above for [ChannelN] will work for a samplers and preview decks, just replace [ChannelN] with [PreviewDeckN] or [SamplerN].

Ayrıca bakınız

There are some additional global controls for samplers.

[ChannelN]back
[PreviewDeckN]back
[SamplerN]back

Fast rewind (REW)

Range

binary

Feedback

< button

[ChannelN]beat_active
[PreviewDeckN]beat_active
[SamplerN]beat_active

Indicates whether the player is currently positioned within 50 milliseconds of a beat or not.

Range

binary

Feedback

None

1.10.0 sürümünde geldi.

[ChannelN]beatjump
[PreviewDeckN]beatjump
[SamplerN]beatjump

Jump forward by X beats (positive) or backward by X beats (negative). If a loop is active, the loop is moved by X beats.

Range

real number

Feedback

Player jumps forward or backward by X beats.

2.0.0 sürümünde geldi.

[ChannelN]beatjump_size
[PreviewDeckN]beatjump_size
[SamplerN]beatjump_size

Set the number of beats to jump with beatjump_forward/beatjump_backward.

Range

positive real number

Feedback

Beatjump size spinbox

2.1.0 sürümünde geldi.

[ChannelN]beatjump_forward
[PreviewDeckN]beatjump_forward
[SamplerN]beatjump_forward

Jump forward by beatjump_size. If a loop is active, the loop is moved forward by X beats.

Range

binary

Feedback

Player jumps forward by beatjump_size.

2.1.0 sürümünde geldi.

[ChannelN]beatjump_backward
[PreviewDeckN]beatjump_backward
[SamplerN]beatjump_backward

Jump backward by beatjump_size. If a loop is active, the loop is moved backward by X beats.

Range

binary

Feedback

Player jumps backward by beatjump_size.

2.1.0 sürümünde geldi.

[ChannelN]beatjump_X_forward
[PreviewDeckN]beatjump_X_forward
[SamplerN]beatjump_X_forward

Jump forward by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64. If a loop is active, the loop is moved forward by X betas.

Range

binary

Feedback

Player jumps forward by X beats.

2.0.0 sürümünde geldi.

[ChannelN]beatjump_X_backward
[PreviewDeckN]beatjump_X_backward
[SamplerN]beatjump_X_backward

Jump backward by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64. If a loop is active, the loop is moved backward by X beats.

Range

binary

Feedback

Player jumps backward by X beats.

2.0.0 sürümünde geldi.

[ChannelN]beatloop_activate
[PreviewDeckN]beatloop_activate
[SamplerN]beatloop_activate

Set a loop that is beatloop_size beats long and enables the loop

Range

binary

Feedback

A loop is shown over beatloop_size beats

2.1.0 sürümünde geldi.

[ChannelN]beatloop_X_activate
[PreviewDeckN]beatloop_X_activate
[SamplerN]beatloop_X_activate

Activates a loop over X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64

Range

binary

Feedback

A loop is shown over X beats.

1.10.0 sürümünde geldi.

[ChannelN]beatloop_size
[PreviewDeckN]beatloop_size
[SamplerN]beatloop_size

Set the length of the loop in beats that will get set with beatloop_activate and beatlooproll_activate. Changing this will resize an existing loop if the length of the loop matches beatloop_size.

Range

positive real number

Feedback

Beatloop size spinbox and possibly loop section on waveform

2.1.0 sürümünde geldi.

[ChannelN]beatloop_X_toggle
[PreviewDeckN]beatloop_X_toggle
[SamplerN]beatloop_X_toggle

Toggles a loop over X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64

Range

binary

Feedback

A loop is shown over X beats.

1.10.0 sürümünde geldi.

[ChannelN]beatloop_X_enabled
[PreviewDeckN]beatloop_X_enabled
[SamplerN]beatloop_X_enabled

1 if beatloop X is enabled, 0 if not.

Range

binary

Feedback

Beatloop X button in skin is lit.

1.10.0 sürümünde geldi.

[ChannelN]beatlooproll_activate
[PreviewDeckN]beatlooproll_activate
[SamplerN]beatlooproll_activate

Activates a rolling loop over beatloop_size beats. Once disabled, playback will resume where the track would have been if it had not entered the loop.

Range

binary

Feedback

A loop overlay is shown over beatloop_size beats on waveform.

2.1.0 sürümünde geldi.

[ChannelN]beatlooproll_X_activate
[PreviewDeckN]beatlooproll_X_activate
[SamplerN]beatlooproll_X_activate

Activates a rolling loop over X beats. Once disabled, playback will resume where the track would have been if it had not entered the loop. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64

Range

binary

Feedback

Beatloop X button in skin is lit. A loop overlay is shown over X beats on waveform.

1.11.0 sürümünde geldi.

[ChannelN]beats_adjust_faster
[PreviewDeckN]beats_adjust_faster
[SamplerN]beats_adjust_faster

Adjust the average BPM up by +0.01

Range

binary

Feedback

The beatgrid lines move closer to each other.

2.0.0 sürümünde geldi.

[ChannelN]beats_adjust_slower
[PreviewDeckN]beats_adjust_slower
[SamplerN]beats_adjust_slower

Adjust the average BPM down by -0.01.

Range

binary

Feedback

The beatgrid lines move further apart from each other.

2.0.0 sürümünde geldi.

[ChannelN]beats_translate_curpos
[PreviewDeckN]beats_translate_curpos
[SamplerN]beats_translate_curpos

Adjust beatgrid so closest beat is aligned with the current playposition.

Range

binary

Feedback

The beatgrid moves to align with current playposition.

1.10.0 sürümünde geldi.

[ChannelN]beats_translate_match_alignment
[PreviewDeckN]beats_translate_match_alignment
[SamplerN]beats_translate_match_alignment

Adjust beatgrid to match another playing deck.

Range

binary

Feedback

Instead of syncing the beatgrid to the current playposition, sync the beatgrid so the nearest beat lines up with the other track’s nearest beat.

2.0.0 sürümünde geldi.

[ChannelN]beats_translate_earlier
[PreviewDeckN]beats_translate_earlier
[SamplerN]beats_translate_earlier

Move beatgrid to an earlier position.

Range

binary

Feedback

The beatgrid moves left by a small amount.

2.0.0 sürümünde geldi.

[ChannelN]beats_translate_later
[PreviewDeckN]beats_translate_later
[SamplerN]beats_translate_later

Move beatgrid to a later position.

Range

binary

Feedback

The beatgrid moves right by a small amount.

2.0.0 sürümünde geldi.

[ChannelN]beatsync
[PreviewDeckN]beatsync
[SamplerN]beatsync

Syncs the tempo and phase (depending on quantize) to that of the other track (if BPM is detected on both).

range

binary

feedback

The Sync button flashes and the tempo slider snaps to the appropriate value.

1.10.0 sürümünde değişti.

[ChannelN]beatsync_phase
[PreviewDeckN]beatsync_phase
[SamplerN]beatsync_phase

Syncs the phase to that of the other track (if BPM is detected on both).

Range

binary

Feedback

The Sync button flashes and the tempo slider snap to the appropriate value.

1.10.0 sürümünde geldi.

[ChannelN]beatsync_tempo
[PreviewDeckN]beatsync_tempo
[SamplerN]beatsync_tempo

Syncs the tempo to that of the other track (if BPM is detected on both).

Range

binary

Feedback

The Sync button flashes and the tempo slider snaps to the appropriate value.

1.10.0 sürümünde geldi.

[ChannelN]bpm
[PreviewDeckN]bpm
[SamplerN]bpm

Reflects the perceived (rate-adjusted) BPM of the loaded file.

This is a ControlPotMeter control.

Range

real-valued

Feedback

BPM value display

1.10.0 sürümünde değişti.

[ChannelN]bpm_tap
[PreviewDeckN]bpm_tap
[SamplerN]bpm_tap

When tapped repeatedly, adjusts the tempo of the channel to match the tapped BPM.

Range

binary

Feedback

BPM value display (playback speed doesn’t change)

1.9.2 sürümünde geldi.

[ChannelN]CloneFromDeck
[PreviewDeckN]CloneFromDeck
[SamplerN]CloneFromDeck

Clone the given deck number, copying the play state, position, rate, and key. If 0 or a negative number is given, Mixxx will attempt to select the first playing deck as the source for the clone.

Range

integer between 1 and [Master],num_decks (inclusive)

Feedback

The channel will start playing at the rate and position of the source deck.

2.3.0 sürümünde geldi.

[ChannelN]CloneFromSampler
[PreviewDeckN]CloneFromSampler
[SamplerN]CloneFromSampler

Clone the given sampler number, copying the play state, position, rate, and key.

Range

integer between 1 and [Master],num_samplers (inclusive)

Feedback

The channel will start playing at the rate and position of the source deck.

2.3.0 sürümünde geldi.

[ChannelN]cue_default
[PreviewDeckN]cue_default
[SamplerN]cue_default

In CDJ mode, when playing, returns to the cue point and pauses. If stopped, sets a cue point at the current location. If stopped and at a cue point, plays from that point until released (set to 0.)

Range

binary

Feedback

Cue button

[ChannelN]cue_gotoandplay
[PreviewDeckN]cue_gotoandplay
[SamplerN]cue_gotoandplay

If the cue point is set, seeks the player to it and starts playback.

Range

binary

Feedback

Player may change position and start playing.

1.11.0 sürümünde geldi.

[ChannelN]cue_gotoandstop
[PreviewDeckN]cue_gotoandstop
[SamplerN]cue_gotoandstop

If the cue point is set, seeks the player to it and stops.

Range

binary

Feedback

Player may change position.

1.11.0 sürümünde geldi.

[ChannelN]cue_indicator
[PreviewDeckN]cue_indicator
[SamplerN]cue_indicator

Provides information to be bound to the Cue Button e.g. blinking when next press will move the cue point

Range

binary

Feedback

Cue button

2.0.0 sürümünde geldi.

[ChannelN]cue_cdj
[PreviewDeckN]cue_cdj
[SamplerN]cue_cdj

Represents a Cue button that is always in CDJ mode.

Range

binary

Feedback

None

1.10.0 sürümünde geldi.

[ChannelN]cue_play
[PreviewDeckN]cue_play
[SamplerN]cue_play

Go to cue point and play after release (CUP button behavior). If stopped, sets a cue point at the current location.

Range

binary

Feedback

None

2.1.0 sürümünde geldi.

[ChannelN]cue_point
[PreviewDeckN]cue_point
[SamplerN]cue_point

The current position of the cue point in samples

Range

absolute value

Feedback

Cue point marker

[ChannelN]cue_preview
[PreviewDeckN]cue_preview
[SamplerN]cue_preview

Plays from the current cue point

Range

binary

Feedback

Cue button lights and waveform moves

[ChannelN]cue_set
[PreviewDeckN]cue_set
[SamplerN]cue_set

Sets a cue point at the current location

Range

binary

Feedback

Cue mark appears on the waveform

[ChannelN]cue_simple
[PreviewDeckN]cue_simple
[SamplerN]cue_simple

If the player is not playing, set the cue point at the current location otherwise seek to the cue point.

Range

binary

Feedback

Cue button

[ChannelN]duration
[PreviewDeckN]duration
[SamplerN]duration

Outputs the length of the current song in seconds

Range

absolute value

Feedback

None

[ChannelN]eject
[PreviewDeckN]eject
[SamplerN]eject

Eject currently loaded track

Range

binary

Feedback

Eject button is lit. Be sure to set back to 0 with scripts so the button does not stay lit.

1.9.0 sürümünde geldi.

[ChannelN]end
[PreviewDeckN]end
[SamplerN]end

Jump to end of track

Range

binary

Feedback

Track jumps to end

[ChannelN]end_of_track
[PreviewDeckN]end_of_track
[SamplerN]end_of_track

Switches to 1 if the play position is within the end range defined in Preferences ‣ Waveforms ‣ End of track warning.

Range

binary, read-only

Feedback

Waveform and Overview widgets show a flashing border

[ChannelN]file_bpm
[PreviewDeckN]file_bpm
[SamplerN]file_bpm

The detected BPM of the loaded track.

Range

positive value, read-only

Feedback

None

[ChannelN]file_key
[PreviewDeckN]file_key
[SamplerN]file_key

The detected key of the loaded track.

Range

?, read-only

Feedback

None

2.0.0 sürümünde geldi.

[ChannelN]fwd
[PreviewDeckN]fwd
[SamplerN]fwd

Fast forward (FF)

Range

binary

Feedback

> button

[ChannelN]hotcue_X_activate
[PreviewDeckN]hotcue_X_activate
[SamplerN]hotcue_X_activate

If hotcue X is not set, this sets a hotcue at the current play position and saves it as hotcue X of type “Hotcue”. In case a loop is currently enabled (i.e. if [ChannelN],loop_enabled is set to 1), the loop will be saved as hotcue X instead and hotcue_X_type will be set to “Loop”.

If hotcue X has been set as a regular cue point, the player seeks to the saved play position.

If hotcue_X_type is “Loop”, looping will be enabled and the loop controls (e.g. loop_start_position, :mixxx:coref:`loop_end_position <[ChannelN],loop_end_position> and beatloop_size <[ChannelN],beatloop_size>`) will be set accordingly. Just like reloop_toogle, the player seeks back to the loop start when the current play position is behind the loop, and enabled without a seek when it is in front of or inside the loop. This allows a loop catching behavior on one hand and a jump back when the loop has been exit by just triggering this control.

Setting the control to 1 when the track is currently not playing (i.e. play is set to 0) will start hotcue previewing. After resetting the control to 0, playback will usually be stopped and the player will seek to the hotcue position. If play is to 1 while previewing is active, the playback will continue and no seek occurs.

Range

binary

Feedback

Player may change position. Hotcue X marker may change on waveform.

1.8.0 sürümünde geldi.

2.4.0 sürümünde değişti: Added support for saved loops.

[ChannelN]hotcue_X_activatecue
[PreviewDeckN]hotcue_X_activatecue
[SamplerN]hotcue_X_activatecue

Identical to hotcue_X_activate, but this always sets a regular cue point, regardless of whether a loop is enabled or not. This control can be used for controllers that have dedicated hotcue/saved loop pad modes.

2.4.0 sürümünde geldi.

[ChannelN]hotcue_X_activateloop
[PreviewDeckN]hotcue_X_activateloop
[SamplerN]hotcue_X_activateloop

Identical to hotcue_X_activate, but this always sets a saved loop, regardless of whether a loop is enabled or not. If no loop is available, this sets and enables a beat loop of of beatloop_size. This control can be used for controllers that have dedicated hotcue/saved loop pad modes.

2.4.0 sürümünde geldi.

[ChannelN]hotcue_X_cueloop
[PreviewDeckN]hotcue_X_cueloop
[SamplerN]hotcue_X_cueloop

Enables or disables a loop from the position of hotcue X. If X is a saved loop, that loop will be used, otherwise it will set a beatloop of beatloop_size from the cue position. In case the hotcue is not set, this control will set a regular cue point at the current position and start a beatloop.

This control can be used to map the primary action of the “Cue Loop” performance pad mode on Serato-style controllers.

2.4.0 sürümünde geldi.

[ChannelN]hotcue_X_clear
[PreviewDeckN]hotcue_X_clear
[SamplerN]hotcue_X_clear

If hotcue X is set, clears its hotcue status.

Range

binary

Feedback

Hotcue X marker changes on waveform.

1.8.0 sürümünde geldi.

[ChannelN]hotcue_X_color
[PreviewDeckN]hotcue_X_color
[SamplerN]hotcue_X_color

Color of hotcue X or -1 if the hotcue is not set.

Range

3-Byte RGB color code (or -1)

Feedback

Color of Hotcue X button and waveform marker changes.

2.3.0 sürümünde geldi.

[ChannelN]hotcue_X_enabled
[PreviewDeckN]hotcue_X_enabled
[SamplerN]hotcue_X_enabled

Indicates if hotcue slot X is set, active or empty.

Range

read-only ===== =================================== Value Meaning ===== =================================== 0 Hotcue X is not set 1 Hotcue X is set 2 Hotcue X is active (saved loop is enabled or hotcue is previewing) ===== ===================================

1.8.0 sürümünde geldi.

2.4.0 sürümünde değişti: Added support for “active” state.

2.4.0 sürümünden beri kullanım dışı: Use [ChannelN],hotcue_X_status instead.

[ChannelN]hotcue_X_status
[PreviewDeckN]hotcue_X_status
[SamplerN]hotcue_X_status

Indicates if hotcue slot X is set, active or empty.

Range

read-only ===== =================================== Value Meaning ===== =================================== 0 Hotcue X is not set 1 Hotcue X is set 2 Hotcue X is active (saved loop is enabled or hotcue is previewing) ===== ===================================

2.4.0 sürümünde geldi: Replaces the deprecated [ChannelN],hotcue_X_enabled.

[ChannelN]hotcue_X_type
[PreviewDeckN]hotcue_X_type
[SamplerN]hotcue_X_type

Indicates the type of the hotcue in hotcue slot X.

Range

read-only ===== =================================== Value Type ===== =================================== 0 Invalid/Not Set 1 Hotcue 4 Saved Loop ===== ===================================

2.4.0 sürümünde geldi.

[ChannelN]hotcue_X_goto
[PreviewDeckN]hotcue_X_goto
[SamplerN]hotcue_X_goto

If hotcue X is set, seeks the player to hotcue X’s position.

Range

binary

Feedback

Player may change position.

1.8.0 sürümünde geldi.

[ChannelN]hotcue_X_gotoandplay
[PreviewDeckN]hotcue_X_gotoandplay
[SamplerN]hotcue_X_gotoandplay

If hotcue X is set, seeks the player to hotcue X’s position and starts playback.

Range

binary

Feedback

Player may change position.

1.11.0 sürümünde geldi.

[ChannelN]hotcue_X_gotoandloop
[PreviewDeckN]hotcue_X_gotoandloop
[SamplerN]hotcue_X_gotoandloop

If hotcue X is set, seeks the player to hotcue X’s position, starts playback and looping. If the hotcue is a saved loop, the loop is enabled, otherwise a beatloop of beatloop_size is set from the hotcue’s position.

This control can be used to map the secondary action of the “Cue Loop” performance pad mode on Serato-style controllers.

Range

binary

Feedback

Player may change position and looping is enabled.

2.4.0 sürümünde geldi.

[ChannelN]hotcue_X_gotoandstop
[PreviewDeckN]hotcue_X_gotoandstop
[SamplerN]hotcue_X_gotoandstop

If hotcue X is set, seeks the player to hotcue X’s position and stops.

Range

binary

Feedback

Player may change position.

1.8.0 sürümünde geldi.

[ChannelN]hotcue_X_position
[PreviewDeckN]hotcue_X_position
[SamplerN]hotcue_X_position

The position of hotcue X in samples, -1 if not set.

Range

positive integer

Feedback

Hotcue X marker changes on waveform.

1.8.0 sürümünde geldi.

[ChannelN]hotcue_X_set
[PreviewDeckN]hotcue_X_set
[SamplerN]hotcue_X_set

Set a hotcue at the current play position and saves it as hotcue X of type “Hotcue”. In case a loop is currently enabled (i.e. if [ChannelN],loop_enabled is set to 1), the loop will be saved as hotcue X instead and hotcue_X_type will be set to “Loop”.

Range

binary

Feedback

Hotcue X marker changes on waveform.

1.8.0 sürümünde geldi.

2.4.0 sürümünde değişti.

[ChannelN]hotcue_X_setcue
[PreviewDeckN]hotcue_X_setcue
[SamplerN]hotcue_X_setcue

Identical to hotcue_X_setcue, but this always sets a regular cue point (i.e. hotcue_X_type “Hotcue”), regardless of whether a loop is enabled or not.

This control can be used for controllers that have dedicated hotcue/saved loop pad modes.

2.4.0 sürümünde geldi.

[ChannelN]hotcue_X_setloop
[PreviewDeckN]hotcue_X_setloop
[SamplerN]hotcue_X_setloop

Identical to hotcue_X_setloop, but this always saves a loop (i.e. hotcue_X_type “Loop”), regardless of whether a loop is enabled or not. If no loop is available, this sets and enables a beat loop of of beatloop_size. This control can be used for controllers that have dedicated hotcue/saved loop pad modes.

2.4.0 sürümünde geldi.

[ChannelN]hotcue_focus
[PreviewDeckN]hotcue_focus
[SamplerN]hotcue_focus

Contains the number of the most recently used hotcue (or -1 if no hotcue was used).

Range

positive integer (or -1)

Feedback

None

2.3.0 sürümünde geldi.

[ChannelN]hotcue_focus_color_prev
[PreviewDeckN]hotcue_focus_color_prev
[SamplerN]hotcue_focus_color_prev

If there is a focused hotcue, sets its color to the previous color in the palette.

Range

binary

Feedback

Color of focused hotcue button and waveform marker changes.

2.3.0 sürümünde geldi.

[ChannelN]hotcue_focus_color_next
[PreviewDeckN]hotcue_focus_color_next
[SamplerN]hotcue_focus_color_next

If there is a focused hotcue, sets its color to the next color in the palette.

Range

binary

Feedback

Color of focused hotcue button and waveform marker changes.

2.3.0 sürümünde geldi.

[ChannelN]intro_end_activate
[PreviewDeckN]intro_end_activate
[SamplerN]intro_end_activate

If the intro end cue is set, seeks the player to the intro end position. If the intro end is not set, sets the intro end to the current play position.

Range

binary

Feedback

Player may change position. Intro end marker may change on waveform.

2.3.0 sürümünde geldi.

[ChannelN]intro_end_clear
[PreviewDeckN]intro_end_clear
[SamplerN]intro_end_clear

If the intro end cue is set, clears its status.

Range

binary

Feedback

Intro end marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]intro_end_enabled
[PreviewDeckN]intro_end_enabled
[SamplerN]intro_end_enabled

1 if intro end cue is set, (position is not -1), 0 otherwise.

Range

binary, read-only

Feedback

Intro end button lights up.

2.3.0 sürümünde geldi.

[ChannelN]intro_end_position
[PreviewDeckN]intro_end_position
[SamplerN]intro_end_position

The position of the intro end in samples, -1 if not set.

Range

positive integer

Feedback

Intro end marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]intro_end_set
[PreviewDeckN]intro_end_set
[SamplerN]intro_end_set

Set intro end to the current play position. If intro end was previously set, it is moved to the new position.

Range

binary

Feedback

Intro end marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]intro_start_activate
[PreviewDeckN]intro_start_activate
[SamplerN]intro_start_activate

If the intro start cue is set, seeks the player to the intro start position. If the intro start is not set, sets the intro start to the current play position.

Range

binary

Feedback

Player may change position. Intro start marker may change on waveform.

2.3.0 sürümünde geldi.

[ChannelN]intro_start_clear
[PreviewDeckN]intro_start_clear
[SamplerN]intro_start_clear

If the intro start cue is set, clears its status.

Range

binary

Feedback

Intro start marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]intro_start_enabled
[PreviewDeckN]intro_start_enabled
[SamplerN]intro_start_enabled

1 if intro start cue is set, (position is not -1), 0 otherwise.

Range

binary, read-only

Feedback

Intro start button lights up.

2.3.0 sürümünde geldi.

[ChannelN]intro_start_position
[PreviewDeckN]intro_start_position
[SamplerN]intro_start_position

The position of the intro start in samples, -1 if not set.

Range

positive integer

Feedback

Intro start marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]intro_start_set
[PreviewDeckN]intro_start_set
[SamplerN]intro_start_set

Set intro start to the current play position. If intro start was previously set, it is moved to the new position.

Range

binary

Feedback

Intro start marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]key
[PreviewDeckN]key
[SamplerN]key

Current key of the track

Range

real-valued

2.0.0 sürümünde geldi.

[ChannelN]keylock
[PreviewDeckN]keylock
[SamplerN]keylock

Enable key-lock for the specified deck (rate changes only affect tempo, not key)

Range

binary

Feedback

key-lock button activates

1.9.0 sürümünde geldi.

[ChannelN]LoadSelectedTrack
[PreviewDeckN]LoadSelectedTrack
[SamplerN]LoadSelectedTrack

Loads the currently highlighted track into the deck

Range

binary

Feedback

Track name & waveform change

[ChannelN]LoadSelectedTrackAndPlay
[PreviewDeckN]LoadSelectedTrackAndPlay
[SamplerN]LoadSelectedTrackAndPlay

Loads the currently highlighted track into the deck and starts playing

Range

binary

Feedback

Track name & waveform change & Play/pause button

1.11.0 sürümünde geldi.

[ChannelN]loop_double
[PreviewDeckN]loop_double
[SamplerN]loop_double

Doubles beatloop_size. If beatloop_size equals the size of the loop, the loop is resized.

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

Range

binary

Feedback

Beatloop size spinbox changes

1.10.0 sürümünde geldi.

2.1.0 sürümünde değişti.

2.4.0 sürümünde değişti: Added support for saved loops.

[ChannelN]loop_enabled
[PreviewDeckN]loop_enabled
[SamplerN]loop_enabled

Indicates whether or not a loop is enabled.

Range

binary

Feedback

Loop in waveform is active.

1.8.0 sürümünde geldi.

2.4.0 sürümünde değişti: Control is not longer read-only and can be used to enable/disable looping.

[ChannelN]loop_end_position
[PreviewDeckN]loop_end_position
[SamplerN]loop_end_position

The player loop-out position in samples, -1 if not set.

Range

positive integer

Feedback

Loop-out marker shows on waveform.

1.8.0 sürümünde geldi.

[ChannelN]loop_halve
[PreviewDeckN]loop_halve
[SamplerN]loop_halve

Halves beatloop_size. If beatloop_size equals the size of the loop, the loop is resized.

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

Range

binary

Feedback

Beatloop size spinbox changes

1.10.0 sürümünde geldi.

2.1.0 sürümünde değişti.

2.4.0 sürümünde değişti: Added support for saved loops.

[ChannelN]loop_in
[PreviewDeckN]loop_in
[SamplerN]loop_in

If loop is disabled, sets the player loop in position to the current play position. If loop is enabled, press and hold to move loop in position to the current play position. If quantize is enabled, beatloop_size will be updated to reflect the new loop size.

Range

binary

Feedback

Loop-in marker changes on waveform.

1.8.0 sürümünde geldi.

2.1.0 sürümünde değişti.

[ChannelN]loop_in_goto
[PreviewDeckN]loop_in_goto
[SamplerN]loop_in_goto

Seek to the loop in point.

Range

binary

Feedback

Waveform position jumps

2.1.0 sürümünde geldi.

[ChannelN]loop_out
[PreviewDeckN]loop_out
[SamplerN]loop_out

If loop is disabled, sets the player loop out position to the current play position. If loop is enabled, press and hold to move loop out position to the current play position. If quantize is enabled, beatloop_size will be updated to reflect the new loop size.

Range

binary

Feedback

Loop-out marker changes on waveform.

1.8.0 sürümünde geldi.

2.1.0 sürümünde değişti.

[ChannelN]loop_out_goto
[PreviewDeckN]loop_out_goto
[SamplerN]loop_out_goto

Seek to the loop out point.

Range

binary

Feedback

Waveform position jumps

2.1.0 sürümünde geldi.

[ChannelN]loop_move
[PreviewDeckN]loop_move
[SamplerN]loop_move

Move loop forward by X beats (positive) or backward by X beats (negative).

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

Range

real number

Feedback

Loop moves forward or backward by X beats.

2.0.0 sürümünde geldi.

2.4.0 sürümünde değişti: Added support for saved loops.

[ChannelN]loop_move_X_forward
[PreviewDeckN]loop_move_X_forward
[SamplerN]loop_move_X_forward

Moves the loop in and out points forward by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64

Range

binary

Feedback

Loop moves forward by X beats.

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

2.0.0 sürümünde geldi.

2.4.0 sürümünde değişti: Added support for saved loops.

[ChannelN]loop_move_X_backward
[PreviewDeckN]loop_move_X_backward
[SamplerN]loop_move_X_backward

Loop moves by X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

Range

binary

Feedback

Loop moves backward by X beats.

2.0.0 sürümünde geldi.

2.4.0 sürümünde değişti: Added support for saved loops.

[ChannelN]loop_scale
[PreviewDeckN]loop_scale
[SamplerN]loop_scale

Scale the loop length by the value scale is set to by moving the end marker. beatloop_size is not updated to reflect the change.

If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.

Range

0.0 - infinity

Feedback

Loop length is scaled by given amount on waveform.

1.10.0 sürümünde geldi.

2.4.0 sürümünde değişti: Added support for saved loops.

[ChannelN]loop_start_position
[PreviewDeckN]loop_start_position
[SamplerN]loop_start_position

The player loop-in position in samples, -1 if not set.

Range

positive integer

Feedback

Loop-in marker changes on waveform.

1.8.0 sürümünde geldi.

[ChannelN]orientation
[PreviewDeckN]orientation
[SamplerN]orientation

Set channel orientation for the crossfader.

Range

Value

Meaning

0

Left side of crossfader

1

Center (not affected by crossfader)

2

Right side of crossfader

Feedback

None

1.9.0 sürümünde geldi.

[ChannelN]outro_end_activate
[PreviewDeckN]outro_end_activate
[SamplerN]outro_end_activate

If the outro end cue is set, seeks the player to the outro end position. If the outro end is not set, sets the outro end to the current play position.

Range

binary

Feedback

Player may change position. Outro end marker may change on waveform.

2.3.0 sürümünde geldi.

[ChannelN]outro_end_clear
[PreviewDeckN]outro_end_clear
[SamplerN]outro_end_clear

If the outro end cue is set, clears its status.

Range

binary

Feedback

Outro end marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]outro_end_enabled
[PreviewDeckN]outro_end_enabled
[SamplerN]outro_end_enabled

1 if outro end cue is set, (position is not -1), 0 otherwise.

Range

binary, read-only

Feedback

Outro end button lights up.

2.3.0 sürümünde geldi.

[ChannelN]outro_end_position
[PreviewDeckN]outro_end_position
[SamplerN]outro_end_position

The position of the outro end in samples, -1 if not set.

Range

positive integer

Feedback

Outro end marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]outro_end_set
[PreviewDeckN]outro_end_set
[SamplerN]outro_end_set

Set outro end to the current play position. If outro end was previously set, it is moved to the new position.

Range

binary

Feedback

Outro end marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]outro_start_activate
[PreviewDeckN]outro_start_activate
[SamplerN]outro_start_activate

If the outro start cue is set, seeks the player to the outro start position. If the outro start is not set, sets the outro start to the current play position.

Range

binary

Feedback

Player may change position. Outro start marker may change on waveform.

2.3.0 sürümünde geldi.

[ChannelN]outro_start_clear
[PreviewDeckN]outro_start_clear
[SamplerN]outro_start_clear

If the outro start cue is set, clears its status.

Range

binary

Feedback

Outro start marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]outro_start_enabled
[PreviewDeckN]outro_start_enabled
[SamplerN]outro_start_enabled

1 if outro start cue is set, (position is not -1), 0 otherwise.

Range

binary, read-only

Feedback

Outro start button lights up.

2.3.0 sürümünde geldi.

[ChannelN]outro_start_position
[PreviewDeckN]outro_start_position
[SamplerN]outro_start_position

The position of the outro start in samples, -1 if not set.

Range

positive integer

Feedback

Outro start marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]outro_start_set
[PreviewDeckN]outro_start_set
[SamplerN]outro_start_set

Set outro start to the current play position. If outro start was previously set, it is moved to the new position.

Range

binary

Feedback

Outro start marker changes on waveform.

2.3.0 sürümünde geldi.

[ChannelN]passthrough
[PreviewDeckN]passthrough
[SamplerN]passthrough

Connects the vinyl control input for vinyl control on that deck to the channel output. Allows to mix external media into DJ sets.

Range

binary

Feedback

Passthrough label in the waveform overview and passthrough button

2.0.0 sürümünde geldi.

[ChannelN]PeakIndicator
[PreviewDeckN]PeakIndicator
[SamplerN]PeakIndicator

Indicates when the signal is clipping (too loud for the hardware and is being distorted)

This is a ControlPotMeter control.

Range

binary

Feedback

Clip light

[ChannelN]PeakIndicatorL
[PreviewDeckN]PeakIndicatorL
[SamplerN]PeakIndicatorL

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the left channel

This is a ControlPotMeter control.

Range

binary

Feedback

Clip light (left)

2.0.0 sürümünde geldi.

[ChannelN]PeakIndicatorR
[PreviewDeckN]PeakIndicatorR
[SamplerN]PeakIndicatorR

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the right channel

This is a ControlPotMeter control.

Range

binary

Feedback

Clip light (right)

2.0.0 sürümünde geldi.

[ChannelN]pfl
[PreviewDeckN]pfl
[SamplerN]pfl

Toggles headphone cueing (PFL).

Range

binary

Feedback

Headphone button

[ChannelN]pitch
[PreviewDeckN]pitch
[SamplerN]pitch

The total adjustment to the track’s pitch, including changes from the rate slider if keylock is off as well as pitch_adjust.

Not

Do not map this to knobs or sliders on controllers; map pitch_adjust instead.

This is a ControlPotMeter control.

Range

-6.0..6.0

Feedback

Key display

2.0.0 sürümünde geldi.

[ChannelN]pitch_up
[PreviewDeckN]pitch_up
[SamplerN]pitch_up

Changes the track pitch up one half step, independent of the tempo.

Range

binary

Feedback

Key display

2.0.0 sürümünde geldi.

[ChannelN]pitch_down
[PreviewDeckN]pitch_down
[SamplerN]pitch_down

Changes the track pitch down one half step, independent of the tempo.

Range

binary

Feedback

Key display

2.0.0 sürümünde geldi.

[ChannelN]pitch_adjust
[PreviewDeckN]pitch_adjust
[SamplerN]pitch_adjust

Adjust the pitch in addition to the tempo slider pitch.

This is a ControlPotMeter control.

Range

-3.0..3.0

Feedback

Key display

2.0.0 sürümünde geldi.

[ChannelN]play
[PreviewDeckN]play
[SamplerN]play

Toggles playing or pausing the track.

Range

binary, 1.0 if track is playing or play command is adopted and track will be played after loading

Feedback

Play/pause button

[ChannelN]play_indicator
[PreviewDeckN]play_indicator
[SamplerN]play_indicator

Provides information to be bound with the a Play/Pause button e.g blinking when play is possible

Range

binary

Feedback

Play/pause button

2.0.0 sürümünde geldi.

[ChannelN]play_stutter
[PreviewDeckN]play_stutter
[SamplerN]play_stutter

A play button without pause. Pushing while playing, starts play at cue point again (Stutter).

Range

binary

Feedback

Play/Stutter button

2.0.0 sürümünde geldi.

[ChannelN]playposition
[PreviewDeckN]playposition
[SamplerN]playposition

Sets the absolute position in the track. The Range is -0.14 to 1.14 (0 = beginning -> Midi 14, 1 = end -> Midi 114)

This is a ControlPotMeter control.

Range

default

Feedback

Waveform

[ChannelN]pregain
[PreviewDeckN]pregain
[SamplerN]pregain

Adjusts the pre-fader gain of the track (to avoid clipping)

This is a ControlPotMeter control.

Range

0.0..1.0..4.0

Feedback

GAIN knob

[ChannelN]quantize
[PreviewDeckN]quantize
[SamplerN]quantize

Aligns Hot-cues and Loop In & Out to the next beat from the current position.

Range

binary

Feedback

Hot-cues or Loop In/Out markers

1.10.0 sürümünde geldi.

[ChannelN]rate
[PreviewDeckN]rate
[SamplerN]rate

Speed control

This is a ControlPotMeter control.

Range

-1.0..1.0

Feedback

Speed slider

[ChannelN]rate_dir
[PreviewDeckN]rate_dir
[SamplerN]rate_dir

Indicates orientation of speed slider.

Range

-1 or 1

[ChannelN]rate_perm_down
[PreviewDeckN]rate_perm_down
[SamplerN]rate_perm_down

Sets the speed one step lower (4 % default) lower

Range

binary

Feedback

Perm down button & Speed slider

[ChannelN]rate_perm_down_small
[PreviewDeckN]rate_perm_down_small
[SamplerN]rate_perm_down_small

Sets the speed one small step lower (1 % default)

Range

binary

Feedback

Perm down button & Speed slider

[ChannelN]rate_perm_up
[PreviewDeckN]rate_perm_up
[SamplerN]rate_perm_up

Sets the speed one step higher (4 % default)

Range

binary

Feedback

Perm up button & Speed slider

[ChannelN]rate_perm_up_small
[PreviewDeckN]rate_perm_up_small
[SamplerN]rate_perm_up_small

Sets the speed one small step higher (1 % default)

Range

binary

Feedback

Perm up button & Speed slider

[ChannelN]rate_temp_down
[PreviewDeckN]rate_temp_down
[SamplerN]rate_temp_down

Holds the speed one step lower while active

Range

binary

Feedback

Temp down button & Speed slider

[ChannelN]rate_temp_down_small
[PreviewDeckN]rate_temp_down_small
[SamplerN]rate_temp_down_small

Holds the speed one small step lower while active

Range

binary

Feedback

Temp down button & Speed slider

[ChannelN]rate_temp_up
[PreviewDeckN]rate_temp_up
[SamplerN]rate_temp_up

Holds the speed one step higher while active

Range

binary

Feedback

Temp up button & Speed slider

[ChannelN]rate_temp_up_small
[PreviewDeckN]rate_temp_up_small
[SamplerN]rate_temp_up_small

Holds the speed one small step higher while active

Range

binary

Feedback

Temp up button & Speed slider

[ChannelN]rateRange
[PreviewDeckN]rateRange
[SamplerN]rateRange

Sets the range of the Speed slider (0.08 = 8%)

This is a ControlPotMeter control.

Range

0.0..3.0

Feedback

none, until you move the Speed slider

[ChannelN]rateSearch
[PreviewDeckN]rateSearch
[SamplerN]rateSearch

Seeks forward (positive values) or backward (negative values) at a speed determined by the value

This is a ControlPotMeter control.

Range

-300..300

Feedback

Deck seeks

[ChannelN]rateEngine
[PreviewDeckN]rateEngine
[SamplerN]rateEngine

Actual rate (used in visuals, not for control)

[ChannelN]reloop_andstop
[PreviewDeckN]reloop_andstop
[SamplerN]reloop_andstop

Activate current loop, jump to its loop in point, and stop playback.

Range

binary

Feedback

Loop range in waveform activates or deactivates and play position moves to loop in point.

2.1.0 sürümünde geldi.

[ChannelN]reloop_toggle
[PreviewDeckN]reloop_toggle
[SamplerN]reloop_toggle

Toggles the current loop on or off. If the loop is ahead of the current play position, the track will keep playing normally until it reaches the loop.

Range

binary

Feedback

Loop range in waveform activates or deactivates.

2.1.0 sürümünde geldi.

[ChannelN]repeat
[PreviewDeckN]repeat
[SamplerN]repeat

Enable repeat-mode for the specified deck

Range

binary

Feedback

when track finishes, song loops to beginning

1.9.0 sürümünde geldi.

[ChannelN]reset_key
[PreviewDeckN]reset_key
[SamplerN]reset_key

Resets the key to the original track key.

Range

binary

2.0.0 sürümünde geldi.

[ChannelN]reverse
[PreviewDeckN]reverse
[SamplerN]reverse

Toggles playing the track backwards

Range

binary

Feedback

REV button

[ChannelN]reverseroll
[PreviewDeckN]reverseroll
[SamplerN]reverseroll

Enables reverse and slip mode while held (Censor)

Range

binary

Feedback

REV button

2.0.0 sürümünde geldi.

[ChannelN]scratch2
[PreviewDeckN]scratch2
[SamplerN]scratch2

Affects absolute play speed & direction whether currently playing or not when [ChannelN],scratch2_enabled is active. (multiplicative). Use JavaScript engine.scratch functions to manipulate in controller mappings.

Range

-3.0..3.0

Feedback

Waveform

1.8.0 sürümünde geldi.

[ChannelN]scratch2_enabled
[PreviewDeckN]scratch2_enabled
[SamplerN]scratch2_enabled

Takes over play speed & direction for [ChannelN],scratch2.

Range

binary

Feedback

Waveform

1.8.0 sürümünde geldi.

[ChannelN]slip_enabled
[PreviewDeckN]slip_enabled
[SamplerN]slip_enabled

Toggles slip mode. When active, the playback continues muted in the background during a loop, scratch etc. Once disabled, the audible playback will resume where the track would have been.

Range

binary

Feedback

Slip mode button

1.11.0 sürümünde geldi.

[ChannelN]stars_up
[PreviewDeckN]stars_up
[SamplerN]stars_up

Increase the rating of the currently loaded track (if the skin has star widgets in the decks section).

Range

binary

Feedback

Star count is increased in the deck’s star widget and in the library table.

2.3.0 sürümünde geldi.

[ChannelN]stars_down
[PreviewDeckN]stars_down
[SamplerN]stars_down

Decrease the rating of the currently loaded track (if the skin has star widgets in the decks section).

Range

binary

Feedback

Star count is decreased in the deck’s star widget and in the library table.

2.3.0 sürümünde geldi.

[ChannelN]start
[PreviewDeckN]start
[SamplerN]start

Jump to start of track

Range

binary

Feedback

Track jumps to start

[ChannelN]start_play
[PreviewDeckN]start_play
[SamplerN]start_play

Start playback from the beginning of the deck.

Range

binary

Feedback

Deck plays from beginning

1.10.0 sürümünde geldi.

[ChannelN]start_stop
[PreviewDeckN]start_stop
[SamplerN]start_stop

Seeks a player to the start and then stops it.

Range

binary

Feedback

Deck stops at the beginning.

1.10.0 sürümünde geldi.

[ChannelN]stop
[PreviewDeckN]stop
[SamplerN]stop

Stops a player.

Range

binary

Feedback

Pause Button. Deck pauses at the current position.

1.10.0 sürümünde geldi.

[ChannelN]sync_enabled
[PreviewDeckN]sync_enabled
[SamplerN]sync_enabled

Syncs the tempo and phase (depending on quantize) to that of the other track (if BPM is detected on both). Click and hold for at least one second activates sync lock on that deck.

Range

binary

Feedback

If enabled, the Sync button stays lit and tempo slider snap to the appropriate value. Slider adjustments are linked on all decks that have sync lock enabled.

2.0.0 sürümünde geldi.

[ChannelN]sync_master
[PreviewDeckN]sync_master
[SamplerN]sync_master

Sets deck as leader clock.

Range

binary

Feedback

If enabled, the Sync button stays lit and tempo slider snap to the appropriate value. Slider adjustments are linked on all decks that have sync lock enabled.

2.0.0 sürümünde geldi.

2.3.0 sürümünde değişti: This button just enables sync lock mode (similar to [ChannelN],sync_enabled), it does not actually guarantee the deck will be the sync leader. This will be fixed in a future version.

[ChannelN]sync_mode
[PreviewDeckN]sync_mode
[SamplerN]sync_mode

2.0.0 sürümünde geldi.

Range

Value

Meaning

0

Sync lock disabled for that deck

1

Deck is sync follower

1

Deck is sync leader

[ChannelN]sync_key
[PreviewDeckN]sync_key
[SamplerN]sync_key
Feedback

Key value widget

Match musical key.

2.0.0 sürümünde geldi.

[ChannelN]track_color
[PreviewDeckN]track_color
[SamplerN]track_color

Color of the currently loaded track or -1 if no track is loaded or the track has no color.

Range

3-Byte RGB color code (or -1)

Feedback

Track color changes in the library view.

2.3.0 sürümünde geldi.

[ChannelN]track_loaded
[PreviewDeckN]track_loaded
[SamplerN]track_loaded

Whether a track is loaded in the specified deck

Range

binary, read-only

Feedback

Waveform and track metadata shown in deck

2.1.0 sürümünde geldi.

[ChannelN]track_samplerate
[PreviewDeckN]track_samplerate
[SamplerN]track_samplerate

Sample rate of the track loaded on the specified deck

Range

absolute value, read-only

Feedback

None

1.9.0 sürümünde geldi.

[ChannelN]track_samples
[PreviewDeckN]track_samples
[SamplerN]track_samples

Number of sound samples in the track loaded on the specified deck

Range

absolute value, read-only

Feedback

None

[ChannelN]volume
[PreviewDeckN]volume
[SamplerN]volume

Adjusts the channel volume fader

This is a ControlPotMeter control.

Range

default

Feedback

Deck volume fader

[ChannelN]mute
[PreviewDeckN]mute
[SamplerN]mute

Mutes the channel

Range

binary

Feedback

Mute button

2.0.0 sürümünde geldi.

[ChannelN]vinylcontrol_enabled
[PreviewDeckN]vinylcontrol_enabled
[SamplerN]vinylcontrol_enabled

Toggles whether a deck is being controlled by digital vinyl.

Range

binary

Feedback

When enabled, a vinyl indication should appear onscreen indicating green for enabled.

1.10.0 sürümünde geldi.

[ChannelN]vinylcontrol_cueing
[PreviewDeckN]vinylcontrol_cueing
[SamplerN]vinylcontrol_cueing

Determines how cue points are treated in vinyl control relative mode.

Range

Value

Meaning

0

Cue points ignored

1

One Cue - If needle is dropped after the cue point, track will seek to that cue point

2

Hot Cue - Track will seek to nearest previous hotcue

1.10.0 sürümünde geldi.

[ChannelN]vinylcontrol_mode
[PreviewDeckN]vinylcontrol_mode
[SamplerN]vinylcontrol_mode

Determines how vinyl control interprets needle information.

Range

Value

Meaning

0

Absolute Mode (track position equals needle position and speed)

1

Relative Mode (track tempo equals needle speed regardless of needle position)

2

Constant Mode (track tempo equals last known-steady tempo regardless of needle input

See Control Mode for details.

Feedback

3-way button indicates status

1.10.0 sürümünde geldi.

[ChannelN]vinylcontrol_status
[PreviewDeckN]vinylcontrol_status
[SamplerN]vinylcontrol_status

Provides visual feedback with regards to vinyl control status.

Range

0.0-3.0, read-only

Feedback

Off for control disabled, green for control enabled, blinking yellow for when the needle reaches the end of the record, and red for needle skip detected

1.10.0 sürümünde geldi.

[ChannelN]visual_bpm
[PreviewDeckN]visual_bpm
[SamplerN]visual_bpm

BPM to display in the GUI (updated more slowly than the actual BPM).

Range

?

Feedback

BPM value widget

2.0.0 sürümünde geldi.

[ChannelN]visual_key
[PreviewDeckN]visual_key
[SamplerN]visual_key

Current musical key after pitch shifting to display in the GUI using the notation selected in the preferences

Range

?

Feedback

Key value widget

2.0.0 sürümünde geldi.

[ChannelN]visual_key_distance
[PreviewDeckN]visual_key_distance
[SamplerN]visual_key_distance

The distance to the nearest key measured in cents

This is a ControlPotMeter control.

Range

-0.5..0.5

Feedback

Key value widget

2.0.0 sürümünde geldi.

[ChannelN]VuMeter
[PreviewDeckN]VuMeter
[SamplerN]VuMeter

Outputs the current instantaneous deck volume

This is a ControlPotMeter control.

Range

default

Feedback

Deck VU meter

[ChannelN]VuMeterL
[PreviewDeckN]VuMeterL
[SamplerN]VuMeterL

Outputs the current instantaneous deck volume for the left channel

This is a ControlPotMeter control.

Range

default

Feedback

Deck VU meter L

[ChannelN]VuMeterR
[PreviewDeckN]VuMeterR
[SamplerN]VuMeterR

Outputs the current instantaneous deck volume for the right channel

This is a ControlPotMeter control.

Range

default

Feedback

Deck VU meter R

[ChannelN]waveform_zoom
[PreviewDeckN]waveform_zoom
[SamplerN]waveform_zoom

Zooms the waveform to look ahead or back as needed.

Range

1.0 - 10.0

Feedback

Waveform zoom buttons

1.11.0 sürümünde geldi.

[ChannelN]waveform_zoom_up
[PreviewDeckN]waveform_zoom_up
[SamplerN]waveform_zoom_up

Waveform Zoom Out

Range

?

Feedback

Waveform zoom buttons

1.11.0 sürümünde geldi.

[ChannelN]waveform_zoom_down
[PreviewDeckN]waveform_zoom_down
[SamplerN]waveform_zoom_down

Waveform Zoom In

Range

?

Feedback

Waveform zoom buttons

1.11.0 sürümünde geldi.

[ChannelN]waveform_zoom_set_default
[PreviewDeckN]waveform_zoom_set_default
[SamplerN]waveform_zoom_set_default

Return to default waveform zoom level

Range

?

Feedback

Waveform zoom buttons

1.11.0 sürümünde geldi.

[ChannelN]wheel
[PreviewDeckN]wheel
[SamplerN]wheel

Affects relative playback speed and direction persistently (additive offset & must manually be undone).

Range

-3.0..3.0

Feedback

Waveform

Deprecated controls

These controls have been deprecated, new controller mappings should use the alternatives.

[ChannelN]beatloop
[PreviewDeckN]beatloop
[SamplerN]beatloop

Setup a loop over the set number of beats.

Range

positive real number

Feedback

A loop is shown over the set number of beats.

2.1.0 sürümünden beri kullanım dışı: Use [ChannelN],beatloop_size and [ChannelN],beatloop_toggle instead.

[ChannelN]reloop_exit
[PreviewDeckN]reloop_exit
[SamplerN]reloop_exit

Toggles the current loop on or off. If the loop is ahead of the current play position, the track will keep playing normally until it reaches the loop.

Range

binary

Feedback

Loop range in waveform activates or deactivates.

2.1.0 sürümünden beri kullanım dışı: Use [ChannelN],reloop_toggle instead.

[ChannelN]jog
[PreviewDeckN]jog
[SamplerN]jog

Affects relative playback speed and direction for short instances (additive & is automatically reset to 0).

Range

-3.0..3.0

Feedback

waveform

?? sürümünden beri kullanım dışı: Use the JavaScript engine.scratch functions instead.

[ChannelN]scratch
[PreviewDeckN]scratch
[SamplerN]scratch

Affects playback speed and direction ([differently whether currently playing or not](https://bugs.launchpad.net/mixxx/+bug/530281)) (multiplicative).

Range

-3.0..3.0

Feedback

Waveform

?? sürümünden beri kullanım dışı: Use the JavaScript engine.scratch functions instead.

[ChannelN]filter
[PreviewDeckN]filter
[SamplerN]filter

Toggles the filter effect.

Range

binary

Feedback

Filter button

2.0.0 sürümünde geldi.

2.0.0 sürümünden beri kullanım dışı: Use [QuickEffectRack1_[ChannelN]_Effect1],enabled instead.

[ChannelN]filterDepth
[PreviewDeckN]filterDepth
[SamplerN]filterDepth

Adjusts the intensity of the filter effect.

Range

default

Feedback

Filter depth knob

2.0.0 sürümünde geldi.

2.0.0 sürümünden beri kullanım dışı: Use [QuickEffectRack1_[ChannelN]],super1 instead.

[ChannelN]filterLow
[PreviewDeckN]filterLow
[SamplerN]filterLow

Adjusts the gain of the low EQ filter.

Range

0.0..1.0..4.0

Feedback

Low EQ knob

2.0.0 sürümünden beri kullanım dışı: Use [EqualizerRack1_[ChannelN]_Effect1],parameter1 instead.

[ChannelN]filterLowKill
[PreviewDeckN]filterLowKill
[SamplerN]filterLowKill

Holds the gain of the low EQ to -inf while active

Range

binary

Feedback

Low EQ kill switch

2.0.0 sürümünden beri kullanım dışı: Use [EqualizerRack1_[ChannelI]_Effect1],button_parameter1 instead.

[ChannelN]filterMid
[PreviewDeckN]filterMid
[SamplerN]filterMid

Adjusts the gain of the mid EQ filter..

Range

0.0..1.0..4.0

Feedback

Mid EQ knob

2.0.0 sürümünden beri kullanım dışı: Use [EqualizerRack1_[ChannelI]_Effect1],parameter2 instead.

[ChannelN]filterMidKill
[PreviewDeckN]filterMidKill
[SamplerN]filterMidKill

Holds the gain of the mid EQ to -inf while active.

Range

binary

Feedback

Mid EQ kill switch

2.0.0 sürümünden beri kullanım dışı: Use [EqualizerRack1_[ChannelI]_Effect1],button_parameter2 instead.

[ChannelN]filterHigh
[PreviewDeckN]filterHigh
[SamplerN]filterHigh

Adjusts the gain of the high EQ filter.

Range

0.0..1.0..4.0

Feedback

High EQ knob

2.0.0 sürümünden beri kullanım dışı: Use [EqualizerRack1_[ChannelI]_Effect1],parameter3 instead.

[ChannelN]filterHighKill
[PreviewDeckN]filterHighKill
[SamplerN]filterHighKill

Holds the gain of the high EQ to -inf while active.

Range

binary

Feedback

High EQ kill switch

2.0.0 sürümünden beri kullanım dışı: Use [EqualizerRack1_[ChannelI]_Effect1],button_parameter3 instead.

[ChannelN]beatloop_X
[PreviewDeckN]beatloop_X
[SamplerN]beatloop_X

Setup a loop over X beats. A control exists for X = 0.03125, 0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 32, 64

Range

toggle

Feedback

A loop is shown over X beats.

1.10.0 sürümünde geldi.

2.0.0 sürümünden beri kullanım dışı: Use [ChannelN],beatloop_X_activate instead.

Global Sampler controls

These controls can be used to control all samplers.

[Samplers]show_samplers
Range

binary

Feedback

Shows Sampler bank(s)

[Sampler]SaveSamplerBank

Save sampler configuration. Make currently loaded tracks in samplers instantly available at a later point.

Range

binary

Feedback

Opens file dialog. Configuration file can be named and saved.

[Sampler]LoadSamplerBank

Load saved sampler configuration file and add tracks to the available samplers.

Range

binary

Feedback

Opens file dialog. Select configuration file.

Microphones and Auxiliary Channels

In contrast to decks, preview decks and samplers, microphones and auxiliary channels are input channels. You can map audio interface’s inputs to mixxx’s auxiliary input channels and connect external audio source to it (cellphone, mp3 player). Then you can use your MIDI controller to control its volume and some other parameters (orientation, gain, volume), apply effects and use the prelisten function.

Not

Although the first auxiliary group is named [Auxiliary1], the group for the first microphone is just called [Microphone], not [Microphone1].

[MicrophoneN]enabled
[AuxiliaryN]enabled

1 if a channel input is enabled, 0 if not.

Range

binary

Feedback

Microphone is enabled.

1.10.0 sürümünde geldi.

2.0.0 sürümünden beri kullanım dışı: Use [MicrophoneN],input_configured instead.

[MicrophoneN]input_configured
[AuxiliaryN]input_configured

1 if there is input is configured for this channel, 0 if not.

Range

binary, read-only

Feedback

Configured channel in the sound preferences.

[MicrophoneN]master
[AuxiliaryN]master

Hold value at 1 to mix channel input into the master output. For [MicrophoneN] use [MicrophoneN],talkover instead. Note that [AuxiliaryN] also take [AuxiliaryN],orientation into account.

Range

binary

Feedback

Auxiliary: Play button Microphone: N/A

[AuxiliaryN]orientation

Set channel orientation for the crossfader.

Range

Value

Meaning

0

Left side of crossfader

1

Center (not affected by crossfader)

2

Right side of crossfader

Feedback

None

1.10.0 sürümünde geldi.

[MicrophoneN]orientation

1.10.0 sürümünde geldi.

1.10.0 sürümünden beri kullanım dışı: The control is not processed in the Mixer, which is also why there are no orientation controls for Microphones in the GUI.

[MicrophoneN]PeakIndicator
[AuxiliaryN]PeakIndicator

Indicates when the signal is clipping (too loud for the hardware and is being distorted)

This is a ControlPotMeter control.

Range

binary

Feedback

Microphone Clip light

1.10.0 sürümünde geldi.

[MicrophoneN]PeakIndicatorL
[AuxiliaryN]PeakIndicatorL

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the left channel

This is a ControlPotMeter control.

Range

binary

Feedback

Clip light (left)

2.0.0 sürümünde geldi.

[MicrophoneN]PeakIndicatorR
[AuxiliaryN]PeakIndicatorR

Indicates when the signal is clipping (too loud for the hardware and is being distorted) for the right channel

This is a ControlPotMeter control.

Range

binary

Feedback

Clip light (right)

2.0.0 sürümünde geldi.

[MicrophoneN]pfl
[AuxiliaryN]pfl

Toggles headphone cueing (PFL).

Range

binary

Feedback

Headphone button

[MicrophoneN]talkover

Hold value at 1 to mix channel input into the master output.

Range

binary

Feedback

Talk button

1.10.0 sürümünde geldi.

[MicrophoneN]volume
[AuxiliaryN]volume

Adjusts the channel volume fader

This is a ControlPotMeter control.

Range

default

Feedback

Microphone volume fader changes

1.10.0 sürümünde geldi.

[MicrophoneN]pregain
[AuxiliaryN]pregain

Adjusts the gain of the input

This is a ControlPotMeter control.

Range

0.0..1.0..4.0

Feedback

Microphone gain knob

[MicrophoneN]mute
[AuxiliaryN]mute

Mutes the channel

Range

binary

Feedback

Mute button

2.0.0 sürümünde geldi.

[MicrophoneN]VuMeter
[AuxiliaryN]VuMeter

Outputs the current instantaneous channel volume

This is a ControlPotMeter control.

Range

default

Feedback

Microphone VU meter changes

1.10.0 sürümünde geldi.

[MicrophoneN]VuMeterL
[AuxiliaryN]VuMeterL

Outputs the current instantaneous deck volume for the left channel

This is a ControlPotMeter control.

Range

default

Feedback

Deck VU meter L

2.0.0 sürümünde geldi.

[MicrophoneN]VuMeterR
[AuxiliaryN]VuMeterR

Outputs the current instantaneous deck volume for the right channel

This is a ControlPotMeter control.

Range

default

Feedback

Deck VU meter R

2.0.0 sürümünde geldi.

The [VinylControl] group

The [VinylControl] group can toggle the vinyl control feature.

[VinylControl]Toggle

Moves control by a vinyl control signal from one deck to another if using the single deck vinyl control (VC) feature.

Range

binary

Feedback

If VC isn’t enabled on any decks, enable it on the first one we’re receiving samples for. If VC is enabled on a single (exclusive) deck, and another deck is setup to receive samples, disable it on the former deck and enable it on the next eligible deck (ordered by deck number). If VC is enabled on multiple decks, don’t do anything.

1.10.0 sürümünde geldi.

[VinylControl]show_vinylcontrol

Toggle the vinyl control section in skins.

Range

binary

Feedback

Vinyl controls are shown

1.10.0 sürümünde geldi.

[VinylControl]gain

Allows to amplify the “phono” level of attached turntables to “line” level. This is equivalent to setting the turntable boost in Options ‣ Preferences ‣ Vinyl Control

Range

binary

Feedback

position of Boost slider in Options ‣ Preferences ‣ Vinyl Control (is not updated while viewing this Preferences page)

1.10.0 sürümünde geldi.

The [Recording] controls

The controls in the [Recording] group can be used to query and control the recording of your mix.

[Recording]toggle_recording

Turns recording on or off.

Range

binary

Feedback

Recording icon

[Recording]status

Indicates whether Mixxx is currently recording.

Range

Value

Meaning

0

Recording Stopped

1

Initialize Recording

2

Recording Active

Feedback

Recording icon

AutoDJ controls

The [AutoDJ] controls allow interacting with AutoDJ.

[AutoDJ]enabled

Turns Auto DJ on or off.

Range

binary

Feedback

AutoDJ button

1.11.0 sürümünde geldi.

[AutoDJ]shuffle_playlist

Shuffles the content of the Auto DJ playlist.

Range

binary

Feedback

Order of tracks in the AutoDJ playlist changes.

1.11.0 sürümünde geldi.

[AutoDJ]skip_next

Skips the next track in the Auto DJ playlist.

Range

binary

Feedback

Skipped track is removed from the AutoDJ playlist.

1.11.0 sürümünde geldi.

[AutoDJ]fade_now

Triggers the transition to the next track.

Range

binary

Feedback

Crossfader slider moves to the other side.

1.11.0 sürümünde geldi.

[AutoDJ]add_random_track

Adds a random track to the Auto DJ queue.

Range

binary

Feedback

Track is added to AutoDJ queue.

2.4.0 sürümünde geldi.

The [Library] controls

The controls in the [Library] group can be used to navigate the library. Note that [Library],MoveUp and other Move and Scroll controls emulate keypresses and therefore require the Mixxx window to be focused.

[Library]MoveUp

Equivalent to pressing the Up key on the keyboard

Range

Binary

Feedback

Currently selected item changes

2.1.0 sürümünde geldi.

[Library]MoveDown

Equivalent to pressing the Down key on the keyboard

Range

Binary

Feedback

Currently selected item changes

2.1.0 sürümünde geldi.

[Library]MoveVertical

Move the specified number of locations up or down. Intended to be mapped to an encoder knob.

Range

Relative (positive values move down, negative values move up)

Feedback

Currently selected item changes

2.1.0 sürümünde geldi.

[Library]ScrollUp

Equivalent to pressing the PageUp key on the keyboard

Range

Binary

Feedback

Currently selected item changes

2.1.0 sürümünde geldi.

[Library]ScrollDown

Equivalent to pressing the PageDown key on the keyboard

Range

Binary

Feedback

Currently selected item changes

2.1.0 sürümünde geldi.

[Library]ScrollVertical

Scroll the specified number of pages up or down. Intended to be mapped to an encoder knob.

Range

Relative (positive values move down, negative values move up)

Feedback

Currently selected item changes

2.1.0 sürümünde geldi.

[Library]MoveLeft

Equivalent to pressing the Left key on the keyboard

Range

Binary

Feedback

Currently selected item changes

2.1.0 sürümünde geldi.

[Library]MoveRight

Equivalent to pressing the Right key on the keyboard

Range

Binary

Feedback

Currently selected item changes

2.1.0 sürümünde geldi.

[Library]MoveHorizontal

Move the specified number of locations left or right. Intended to be mapped to an encoder knob.

Range

Relative (positive values move right, negative values move left)

Feedback

Currently selected item changes

2.1.0 sürümünde geldi.

[Library]MoveFocusForward

Equivalent to pressing the Tab key on the keyboard

Range

Binary

Feedback

Currently focused pane changes

2.1.0 sürümünde geldi.

[Library]MoveFocusBackward

Equivalent to pressing the Shift + Tab key on the keyboard

Range

Binary

Feedback

Currently focused pane changes

2.1.0 sürümünde geldi.

[Library]MoveFocus

Move focus the specified number of panes forward or backwards. Intended to be mapped to an encoder knob.

Range

Relative (positive values move forward, negative values move backward)

Feedback

Currently focused pane changes

2.1.0 sürümünde geldi.

[Library]GoToItem

Equivalent to double clicking the currently selected item

Range

Binary

Feedback

Context dependent

2.1.0 sürümünde geldi.

[Library]AutoDjAddBottom
[Playlist]AutoDjAddBottom

Add selected track(s) to Auto DJ Queue (bottom).

Range

Binary

Feedback

Append track(s) to Auto DJ playlist

2.0.0 sürümünde geldi.

[Library]AutoDjAddTop
[Playlist]AutoDjAddTop

Add selected track(s) to Auto DJ Queue (top).

Range

Binary

Feedback

Prepend track(s) to Auto DJ playlist

2.0.0 sürümünde geldi.

[Library]show_coverart

Toggle the Cover Art in Library

Range

Binary

[Library]font_size_increment

Increase the size of the library font. If the row height is smaller than the font-size the larger of the two is used.

Range

Binary

Feedback

Library view

2.0.0 sürümünde geldi.

[Library]font_size_decrement

Decrease the size of the library font

2.0.0 sürümünde geldi.

Range

Binary

Feedback

Library view

[Library]font_size_knob

Increase or decrease the size of the library font

2.0.0 sürümünde geldi.

Range

Relative

Feedback

Library view

[Library]sort_column

Indicates the sorting column the track table

Range

Value

Description

Library

Playlist

Crate

Browse

1

Artist

X

X

X

X

2

Title

X

X

X

X

3

Album

X

X

X

X

4

Albumartist

X

X

X

X

5

Year

X

X

X

X

6

Genre

X

X

X

X

7

Composer

X

X

X

X

8

Grouping

X

X

X

X

9

Tracknumber

X

X

X

X

10

Filetype

X

X

X

X

11

Native Location

X

X

X

X

12

Comment

X

X

X

X

13

Duration

X

X

X

X

14

Bitrate

X

X

X

X

15

BPM

X

X

X

X

16

ReplayGain

X

X

X

X

17

Datetime Added

X

X

X

X

18

Times Played

X

X

X

X

19

Rating

X

X

X

X

20

Key

X

X

X

X

21

Preview

X

X

X

X

22

Coverart

X

X

X

23

Position

X

24

Playlist ID

X

25

Location

X

26

Filename

X

27

File Modified Time

X

28

File Creation Time

X

29

Sample Rate

30

Track Color

X

X

X

Feedback

Sorting indicator in the column headers of the track table

2.3.0 sürümünde geldi.

[Library]sort_column_toggle

Equivalent to clicking on column headers. A new value sets [Library],sort_column to that value and [Library],sort_order to 0, setting the same value again will toggle [Library],sort_order.

Range

Same as for [Library],sort_column or value 0 for sorting according the current column with the cursor on it

Feedback

Sorting indicator in the column headers of the track table

2.3.0 sürümünde geldi.

[Library]sort_order

Indicate the sort order of the track tables.

Range

Binary (0 for ascending, 1 for descending)

Feedback

Sorting indicator in the column headers of the track table

2.3.0 sürümünde geldi.

[Library]track_color_prev

Set color of selected track to previous color in palette.

Range

Binary

Feedback

Track color changes in the library view.

2.3.0 sürümünde geldi.

[Library]track_color_next

Set color of selected track to next color in palette.

Range

Binary

Feedback

Track color changes in the library view.

2.3.0 sürümünde geldi.

The [Playlist] controls

[Playlist] controls allow navigating the sidebar and tracks table directly without considering the currently focused widget. This is helpful when another application’s window is focused. This group is going to be deprecated at some point, with its controls added to [Library] above.

Ayrıca bakınız

See bug #1772184 for the current status.

[Playlist]SelectPlaylist

Scrolls the given number of items (view, playlist, crate, etc.) in the side pane (can be negative for reverse direction).

Range

relative value

Feedback

Library sidebar highlight

[Playlist]SelectTrackKnob

Scrolls the given number of tracks in the track table (can be negative for reverse direction).

Range

relative value

Feedback

Library track table highlight

[Playlist]LoadSelectedIntoFirstStopped

Loads the currently highlighted song into the first stopped deck

2.1.0 sürümünden beri kullanım dışı: Use [Library],GoToItem instead.

[Playlist]SelectNextPlaylist

Switches to the next view (Library, Queue, etc.)

2.1.0 sürümünden beri kullanım dışı: Use [Library],MoveDown instead.

[Playlist]SelectPrevPlaylist

Switches to the previous view (Library, Queue, etc.)

2.1.0 sürümünden beri kullanım dışı: Use [Library],MoveUp instead.

[Playlist]ToggleSelectedSidebarItem

Toggles (expands/collapses) the currently selected sidebar item.

1.11.0 sürümünde geldi.

2.1.0 sürümünden beri kullanım dışı: Use [Library],GoToItem instead.

[Playlist]SelectNextTrack

Scrolls to the next track in the track table.

2.1.0 sürümünden beri kullanım dışı: Use [Library],MoveDown instead.

[Playlist]SelectPrevTrack

Scrolls to the previous track in the track table.

2.1.0 sürümünden beri kullanım dışı: Use [Library],MoveUp instead.

The [Controls] controls

The [Controls] group contains controls that didn’t fit in any other group.

[Controls]touch_shift

Once enabled, all touch tab events are interpreted as right click. This control has been added to provide touchscreen compatibility in 2.0 and might be replaced by a general modifier solution in the future.

Range

binary

Feedback

All Widgets

2.0.0 sürümünde geldi.

[Controls]AutoHotcueColors

If enabled, colors will be assigned to newly created hotcues automatically.

Range

binary

Feedback

None

2.3.0 sürümünde geldi.

The Effects Framework

In the list below,

  • EffectRack1 leaves room for future expansion to multiple EffectRacks.

  • N ranges from 1 to [EffectRack1],num_effectunits, inclusive.

  • M ranges from 1 to [EffectRack1_EffectUnitN],num_effectslots, inclusive. (For a given value of N)

  • K ranges from 1 to [EffectRack1_EffectUnitN_EffectM],num_parameters, inclusive. (For given values of N and M)

  • I ranges from 1 to [Master],num_decks, inclusive.

  • J ranges from 1 to [Master],num_samplers, inclusive.

2.0.0 sürümünde geldi.

Linking Values

Effect parameters can be linked to the effect’s metaknob. This linkage can be user-controlled by changing the link_type and the link_inverse control of the parameter. The default link type is loaded from the effect parameter’s manifest’s linkHint property.

Link Type

Integer Value

Interpretation

None

0

Not controlled by the metaknob

Linked

1

Controlled by the metaknob as it is

Linked Left

2

Controlled by the left side of the metaknob

Linked Right

3

Controlled by the right side of the metaknob

Linked Left Right

4

Controlled by both sides of the metaknob

Link Inverse

Integer Value

Interpretation

Normal

0

Linked in equal relation

Inverse

1

Linked in an inverse relation.

EQs and Filters

Equalizers and filters are special effects units. The EQs are controlled by [EqualizerRack1_[ChannelI]_Effect1] and the filter knob is controlled by [QuickEffectRack1_[ChannelI]],super1 and [QuickEffectRack1_[ChannelI]_Effect1],enabled. Users can choose between several options for the effects loaded in these racks in the Equalizers section of the Preferences window.

Controls
[EffectRack1]show

Show the Effect Rack

Range

binary

[EffectRack1]num_effectunits
[EqualizerRack1]num_effectunits
[QuickEffectRack1]num_effectunits

The number of EffectUnits in this rack

Range

integer, read-only

[EffectRack1]clear
[EqualizerRack1]clear
[QuickEffectRack1]clear

Clear the Effect Rack

Range

binary

[EffectRack1_EffectUnitN]chain_selector
[EqualizerRack1_[ChannelI]]chain_selector
[QuickEffectRack1_[ChannelI]]chain_selector

Select EffectChain preset. > 0 goes one forward; < 0 goes one backward.

Range

+1/-1

[EffectRack1_EffectUnitN]clear
[EqualizerRack1_[ChannelI]]clear
[QuickEffectRack1_[ChannelI]]clear

Clear the currently loaded EffectChain in this EffectUnit.

Range

binary

[EffectRack1_EffectUnitN]enabled
[EqualizerRack1_[ChannelI]]enabled
[QuickEffectRack1_[ChannelI]]enabled

If true, the EffectChain in this EffectUnit will be processed. Meant to allow the user a quick toggle for the effect unit.

Range

binary, default true

[EffectRack1_EffectUnitN]focused_effect
[EqualizerRack1_[ChannelI]]focused_effect
[QuickEffectRack1_[ChannelI]]focused_effect

0 indicates no effect is focused; > 0 indicates the index of the focused effect. Focusing an effect only does something if a controller mapping changes how it behaves when an effect is focused.

Range

0..num_effects

[EffectRack1_EffectUnitN]group_[ChannelI]_enable
[EqualizerRack1_[ChannelI]]group_[ChannelI]_enable
[QuickEffectRack1_[ChannelI]]group_[ChannelI]_enable

Whether or not this EffectChain applies to Deck I

Range

binary

[EffectRack1_EffectUnitN]group_[Headphone]_enable

Whether or not this EffectChain applies to the Headphone output

Range

binary

[EffectRack1_EffectUnitN]group_[Master]_enable

Whether or not this EffectChain applies to the Master output

Range

binary

[EffectRack1_EffectUnitN]group_[SamplerJ]_enable

Whether or not this EffectChain applies to Sampler J

Range

binary

[EffectRack1_EffectUnitN]loaded
[EqualizerRack1_[ChannelI]]loaded
[QuickEffectRack1_[ChannelI]]loaded

Whether an EffectChain is loaded into the EffectUnit

Range

binary, read-only

[EffectRack1_EffectUnitN]mix
[EqualizerRack1_[ChannelI]]mix
[QuickEffectRack1_[ChannelI]]mix

The dry/wet mixing ratio for this EffectChain with the EngineChannels it is mixed with

This is a ControlPotMeter control.

Range

0.0..1.0

[EffectRack1_EffectUnitN]next_chain
[EqualizerRack1_[ChannelI]]next_chain
[QuickEffectRack1_[ChannelI]]next_chain

Cycle to the next EffectChain preset after the currently loaded preset.

Range

binary

[EffectRack1_EffectUnitN]num_effects
[EqualizerRack1_[ChannelI]]num_effects
[QuickEffectRack1_[ChannelI]]num_effects

The number of Effects that this EffectChain has

Range

integer, read-only

[EffectRack1_EffectUnitN]num_effectslots
[EqualizerRack1_[ChannelI]]num_effectslots
[QuickEffectRack1_[ChannelI]]num_effectslots

The number of effect slots available in this EffectUnit.

Range

integer, read-only

[EffectRack1_EffectUnitN]prev_chain
[EqualizerRack1_[ChannelI]]prev_chain
[QuickEffectRack1_[ChannelI]]prev_chain

Cycle to the previous EffectChain preset before the currently loaded preset.

Range

binary

[EffectRack1_EffectUnitN]show_focus
[EqualizerRack1_[ChannelI]]show_focus
[QuickEffectRack1_[ChannelI]]show_focus

Whether to show focus buttons and draw a border around the focused effect in skins. This should not be manipulated by skins; it should only be changed by controller mappings.

Range

binary

[EffectRack1_EffectUnitN]show_parameters
[EqualizerRack1_[ChannelI]]show_parameters
[QuickEffectRack1_[ChannelI]]show_parameters
Range

binary

Whether to show all the parameters of each effect in skins or only show metaknobs.

[EffectRack1_EffectUnitN]super1
[EqualizerRack1_[ChannelI]]super1
[QuickEffectRack1_[ChannelI]]super1

The EffectChain superknob. Moves the metaknobs for each effect in the chain.

This is a ControlPotMeter control.

Range

0.0..1.0

[EffectRack1_EffectUnitN_EffectM]clear
[EqualizerRack1_[ChannelI]_Effect1]clear
[QuickEffectRack1_[ChannelI]_Effect1]clear

Clear the currently loaded Effect in this Effect slot from the EffectUnit.

Range

binary

[EffectRack1_EffectUnitN_EffectM]effect_selector
[EqualizerRack1_[ChannelI]_Effect1]effect_selector
[QuickEffectRack1_[ChannelI]_Effect1]effect_selector

Select Effect – >0 goes one forward, <0 goes one backward.

Range

+1/-1

[EffectRack1_EffectUnitN_EffectM]enabled
[EqualizerRack1_[ChannelI]_Effect1]enabled
[QuickEffectRack1_[ChannelI]_Effect1]enabled

If true, the effect in this slot will be processed. Meant to allow the user a quick toggle for this effect.

Range

binary, default true

[EffectRack1_EffectUnitN_EffectM]loaded
[EqualizerRack1_[ChannelI]_Effect1]loaded
[QuickEffectRack1_[ChannelI]_Effect1]loaded

Whether an Effect is loaded into this EffectSlot

Range

binary, read-only

[EffectRack1_EffectUnitN_EffectM]next_effect
[EqualizerRack1_[ChannelI]_Effect1]next_effect
[QuickEffectRack1_[ChannelI]_Effect1]next_effect

Cycle to the next effect after the currently loaded effect.

Range

binary

[EffectRack1_EffectUnitN_EffectM]num_parameters
[EqualizerRack1_[ChannelI]_Effect1]num_parameters
[QuickEffectRack1_[ChannelI]_Effect1]num_parameters

The number of parameters the currently loaded effect has.

Range

integer, read-only, 0 if no effect is loaded

[EffectRack1_EffectUnitN_EffectM]num_parameterslots
[EqualizerRack1_[ChannelI]_Effect1]num_parameterslots
[QuickEffectRack1_[ChannelI]_Effect1]num_parameterslots

The number of parameter slots available.

Range

integer, read-only

[EffectRack1_EffectUnitN_EffectM]num_button_parameters
[EqualizerRack1_[ChannelI]_Effect1]num_button_parameters
[QuickEffectRack1_[ChannelI]_Effect1]num_button_parameters

The number of button parameters the currently loaded effect has.

Range

integer, read-only, 0 if no effect is loaded

[EffectRack1_EffectUnitN_EffectM]num_button_parameterslots
[EqualizerRack1_[ChannelI]_Effect1]num_button_parameterslots
[QuickEffectRack1_[ChannelI]_Effect1]num_button_parameterslots

The number of button parameter slots available.

Range

integer, read-only

[EffectRack1_EffectUnitN_EffectM]meta
[EqualizerRack1_[ChannelI]_Effect1]meta
[QuickEffectRack1_[ChannelI]_Effect1]meta

Controls the parameters that are linked to the metaknob.

This is a ControlPotMeter control.

Range

0..1

[EffectRack1_EffectUnitN_EffectM]prev_effect
[EqualizerRack1_[ChannelI]_Effect1]prev_effect
[QuickEffectRack1_[ChannelI]_Effect1]prev_effect

Cycle to the previous effect before the currently loaded effect.

Range

binary

[EffectRack1_EffectUnitN_EffectM]parameterK
[EqualizerRack1_[ChannelI]_Effect1]parameterK
[QuickEffectRack1_[ChannelI]_Effect1]parameterK

The scaled value of the Kth parameter. See the Parameter Values section for more information.

This is a ControlPotMeter control.

Range

double

The link direction of the Kth parameter to the effect’s metaknob.

Range

bool

The link type of the Kth parameter to the effects’s metaknob.

Range

enum

[EffectRack1_EffectUnitN_EffectM]parameterK_loaded
[EqualizerRack1_[ChannelI]_Effect1]parameterK_loaded
[QuickEffectRack1_[ChannelI]_Effect1]parameterK_loaded

Whether or not the Kth parameter slot has an effect parameter loaded into it.

Range

binary, read-only

[EffectRack1_EffectUnitN_EffectM]parameterK_type
[EqualizerRack1_[ChannelI]_Effect1]parameterK_type
[QuickEffectRack1_[ChannelI]_Effect1]parameterK_type

The type of the Kth parameter value. See the Parameter Value Types table.

Range

integer, read-only

[EffectRack1_EffectUnitN_EffectM]button_parameterK
[EqualizerRack1_[ChannelI]_Effect1]button_parameterK
[QuickEffectRack1_[ChannelI]_Effect1]button_parameterK

The value of the Kth parameter. See the Parameter Values section for more information.

Range

double

[EffectRack1_EffectUnitN_EffectM]button_parameterK_loaded
[EqualizerRack1_[ChannelI]_Effect1]button_parameterK_loaded
[QuickEffectRack1_[ChannelI]_Effect1]button_parameterK_loaded

Whether or not the Kth parameter slot has an effect parameter loaded into it.

Range

binary, read-only

[EffectRack1_EffectUnitN_EffectM]button_parameterK_type
[EqualizerRack1_[ChannelI]_Effect1]button_parameterK_type
[QuickEffectRack1_[ChannelI]_Effect1]button_parameterK_type

The type of the Kth parameter value. See the Parameter Value Types table.

Range

integer, read-only

Removed controls

These controls have been removed from Mixxx. Skins and controller mappings that attempt to use them will not work correctly.

[ChannelN]flanger

Toggles the flanger effect.

2.0.0 sürümünden beri kullanım dışı: This control has been removed without a direct replacement. Use the effects framework instead.

[ChannelN]Hercules1
[ChannelN]Hercules2
[ChannelN]Hercules3
[ChannelN]Hercules4

?? sürümünden beri kullanım dışı: This control has been removed.

[ChannelN]NextTask

?? sürümünden beri kullanım dışı: This control has been removed.

[ChannelN]NextTrack

?? sürümünden beri kullanım dışı: This control has been removed.

[ChannelN]PrevTask

?? sürümünden beri kullanım dışı: This control has been removed.

[ChannelN]PrevTrack

?? sürümünden beri kullanım dışı: This control has been removed.

[ChannelN]transform

?? sürümünden beri kullanım dışı: This control has been removed.

[Flanger]lfoDepth

Adjusts the intensity of the flange effect

2.0.0 sürümünden beri kullanım dışı: This control has been removed without a direct replacement. Use the effects framework instead.

[Flanger]lfoDelay

Adjusts the phase delay of the flange effect in microseconds

2.0.0 sürümünden beri kullanım dışı: This control has been removed without a direct replacement. Use the effects framework instead.

[Flanger]lfoPeriod

Adjusts the wavelength of the flange effect in microseconds

2.0.0 sürümünden beri kullanım dışı: This control has been removed without a direct replacement. Use the effects framework instead.

14.2. Making a Custom Keyboard Mapping

The default keyboard mappings are defined in a text file which can be found at the following location:

  • Linux: /usr/local/share/mixxx/keyboard/en_US.kbd.cfg

  • macOS: /Applications/Mixxx.app/Contents/Resources/keyboard/en_US.kbd.cfg

  • Windows: <Mixxx installation directory>\keyboard\en_US.kbd.cfg

Depending on your system’s language settings, Mixxx might use a different file as default, e.g. de_DE.kbd.cfg for German or es_ES.kbd.cfg for Spanish.

It is not recommended that you modify the system-wide keyboard mapping file because all your changes may be lost if you uninstall or upgrade Mixxx. Instead, copy the default mapping file to the following location:

  • Linux: ~/.mixxx/Custom.kbd.cfg

  • macOS: ~/Library/Application\ Support/Mixxx/Custom.kbd.cfg

  • Windows: %LOCALAPPDATA%\Mixxx\Custom.kbd.cfg

Then edit this file and save the changes. On the next startup, Mixxx will check if Custom.kbd.cfg is present and load that file instead of the default mapping file. This has the advantage that you can always revert back to the default mapping by deleting Custom.kbd.cfg.

For a list of controls that can be used in a keyboard mapping, see https://github.com/mixxxdj/mixxx/wiki/mixxxcontrols.

You can download and share custom keyboard mappings in the Mixxx User customizations forums.

14.3. Additional Effects via external Mixer Mode

Mixxx comes with a set of native effects. Additionally, using the external mixer mode you can route each deck directly to 3rd party effect hosts.

The following examples are only intended to encourage experimentation, they are not definitive guidance.

Effects via AU Lab on macOS

The Au Lab routing for external effects

The Au Lab routing for external effects on macOS

On macOS there is a simple and free way to give Mixxx access to the collection of AU/VST/MAS plugins that are installed on your system.

  • Install the free Soundflower, a system extension for inter-application audio routing.

  • Install the free digital audio mixing application AU Lab.

İpucu

macOS 10.15 (Catalina) introduces additional restrictions on running non-Apple software. Make sure to grant permission in System Preferences –> Security & Privacy –> Microphone –> AU Lab.

Alternatively, try Blackhole, a modern virtual audio driver that allows applications to pass audio to other applications with zero additional latency, and Hosting AU, a free micro-sized DAW that hosts Audio Unit instruments and effect plugins.

In Mixxx

  • Go to Preferences ‣ Sound Hardware‣ Output

  • Select for Deck 1 the Soundflower 16 device with Channel 1-2

  • Select for Deck 2 the Soundflower 16 device with Channel 3-4

  • Click the Apply button

In AU Lab

  • Click on the + button to create a new configuration

  • Add 2 stereo input tracks in the Audio Input Tab

  • Add 2 stereo output tracks in the Audio Output Tab

  • Click OK

  • Change the audio input device to Soundflower 16

  • Change the audio output device for example to Built-in Output

  • Click Create document

  • In the Output 1 channel, select an effect from the drop-down menu, for example Apple ‣ AUCompressor

The effect should now react if you play a track in Mixxx.

Effects via JACK Rack on GNU/Linux

The Jack routing for external effects

The Jack routing for external effects on GNU/Linux

Use Jack to route each deck directly through JACK Rack effect racks, or for more control you can use Ardour (or another DAW) using sends for effects. This gives Mixxx access to the extensive collection of LADSPA plugins.

Make sure the correct multichannel audio interface has been selected in Jack (Jack settings visible bottom left). Note that Mixxx possibly labels its Jack ports as Portaudio.

14.4. Deleting Your Library

The library file is stored in the following places depending on your operating system:

Windows

The Mixxx library is stored in the %USERPROFILE%\Local Settings\Application Data\Mixxx\ folder. To delete your library on Windows, delete the mixxxdb.sqlite file in this folder.

macOS

The Mixxx library is stored in the Library/Application Support/Mixxx folder in your home directory. To delete your library on macOS type the following command into a terminal:

rm ~/Library/Application\ Support/Mixxx/mixxxdb.sqlite
GNU/Linux

The Mixxx library is stored in the .mixxx folder in your home directory. To delete your library on GNU/Linux type the following command into a terminal:

rm ~/.mixxx/mixxxdb.sqlite

Uyarı

Deleting your library will lose all of your metadata. This includes saved hotcues, loops, comments, ratings, and other library related metadata. Only delete your library if you are fine with losing these.